Assassin’s Creed Mirage will give you the same feelings as when the first acquaintance with Altair and Ezio

After the series has undergone significant changes in recent years, Assassin’s Creed’s Mirage promises to return to the origins of the franchise, focusing on parkour and stealth, as well as on the story of the assassins.

In an interview with Gamespot, Creative Director Stefhan Boudon commented on the new Parkuru system. According to him, the studio is not trying to recreate the same parkour as in the old games of the franchise, but wants to do something new, but at the same time preserve the same feelings.

The Parsurcur system, which we created in Assassin’s Creed Mirage, is really something peculiar. It was not created in order to exactly repeat the previous system, but in order to convey the feeling, the nostalgia that we wanted to share with our players.

According to the director, Assassin’s Creed’s Mirage is created as a tribute to respect for the first Assassin’s Creed, allowing players to experience the same feelings that they experienced for the first time managing Altair and Ezio.

It is very important that we did not imitate, but were inspired by those early games. For many fans – and for many developers in the team – the travels of Altair and Ezio are a reminder of the first delight that we all experienced, faced with freedom of movement on the world map on a city scale.

According to Budon, the developers make every effort to achieve a smell of movements pleasant for players. To achieve the desired level of dynamics, changes were made in the weight of the character compared to past games.

Smoothness was achieved mainly due to changes in the animation and speed of bassim. Basim is light and cramped, and we reduced weight to maintain a constant pace. You can quickly get to the target, and the level of level [gives] the opportunity to find the most effective route for this. In general, we accelerated the pace of Parkuru so that the players feel dexterous when moving around the city. It is important for us how you feel with the controller in your hands, and we continued to modify and polish the parkour in Assassin’s Creed Mirage to bring the players just such feelings, while maintaining a good balance between management, comfort and speed.

According to the developer, when creating a game, an important role is played by level design. The authors want to provide players with a variety of opportunities for traveling around the city. This is achieved thanks to the addition of parkour-triss throughout the city, as well as thanks to new mechanics, such as a sixth jump, with which Basim can overcome large intervals and obstacles.

It was very important for us to focus on creating vertical levels in order to return the feeling of the first Assassin’s Creed. As in them, the events of Assassin’s Creed Mirage occur in the territory of the city of Baghdad, which is very suitable for us to offer. Here you will have many opportunities to run, jump and hide on the roofs.