The fifth diary of the developers Anvil Empires is dedicated to a sawmill, a mill with a drive, tanks

The developers of Siege Camp, the creators of Foxhole, presented the fifth diary of the development of MMO strategy in the medieval setting Anvil Empires, which is dedicated to a pilram, a mill with a drive and tanks.

Pylorams and drive machines

In the last pre-alpha, a new method of wood processing will be added, which will be more tangible and will work within the framework of nutrition zones and workshops presented in the latest testing. Having cut down the tree, players will transfer logs to the workshop in the settlement, where new equipment will be installed for their processing in materials for production and construction.

Click to see the animation

The logs should be placed on a sawmill and sawn on the materials ready for production, such as wooden boards. At first it will be a manual process when players will have to chop logs manually using an ax. Each forestry can accommodate several logs at the same time, which allows another player to deliver them in a small turn. High -quality axes (for example, iron) will chop logs more efficiently.

If there is an energy infrastructure (for example, a water wheel), the cutting process can be simplified. A powerful sawmill can be built above the sawmill, which will slowly process any log in line. Although this process will be slower than chopping logs by hand using an ax, it will give passive production and parallelization.

Click to see the animation

This function still requires some auxiliary content before it can completely replace the old modification method, but it will be included in the next pre-alpha for early experimental testing.

Tanks

Water over time will become the most important resource in Anvil Empires. A new way of water production will be water infrastructure, such as aqueducts and channels. Casters will become a new structure that players will be able to build and connect to the channel network to supply their settlements to water. Water will be used for various purposes, including cooking and agriculture.

If the tank is connected to the channel in which there is water, it will slowly replenish. The amount of water remaining in the tank is reflected in the visual form of the structure. It should be noted that the wells will remain in the game as another source of water, but their effectiveness will be reduced so far, and their mechanics will be revised in the future, when the water infrastructure and the economy will be revised in general.

Family zones (Family Areas)

Family zones are an experimental function that is planned to be implemented in the next pre -alpha. The goal of Anvil Empires is to give players the opportunity to independently manage the development of their settlement, but at the same time encourage them to joint use and cooperation with their alliance. To achieve this balance, it will take a lot of experiments and iterations that will take a lot of time in the process of developing the game (even in early access).

Family zones will allow players to separate the area of ‚Äč‚Äčtheir settlement, limiting the access to it of family members. Players can be added as family members through the user interface of the family zone. In the current minimum implementation of this function, there is not enough critical functionality, but the goal is to display the concept for testing as soon as possible in order to start collecting reviews about what works and what does not. Expect that in the near future this function will be finalized or deleted.

Water pump

When prototypes of functions are added to the pre-alpha, art, art is often provided in the form "block", which means that this is a temporary asset that will be replaced by a more polished art after testing the corresponding gameplay. The water pump was one of these functions, the art agers of which was updated after the initial implementation.

Click to see the animation

The water pump sucks water into the aqueduct. To create an updated model, many real examples were used from ancient history, for example, this lift, which was used to supply water to the aqueduct for irrigation.