According to Take-Two, Grand Theft Auto 6 “fully protected” from possible strikes by actors

During the Take-Two financial conference for investors and analysts, General Director Strauss Zelnik answered several topical questions about Grand Theft Auto 6 and GTA franchise.

In particular, he said that the management of the company "just like everyone else" Excited by the upcoming trailer show, and the question was asked about whether the potential strike of actors of the voicing and capture of the Sag-Aftra moves will slow down work on the game. Zenik’s answer was optimistic: he noted that he was optimistic at the upcoming negotiations, but in the worst case the game "fully protected".

We are optimistic and highly appreciated by all our talented employees, we value excellent labor relations and hope to achieve an agreement that will meet the interests of all.

I have always been guided by just such an approach. Throughout my career, I participated in labor negotiations with representatives of all sectors of the entertainment industry, and they always ended well. If they are unsuccessful, we will be fully protected.

During the same telephone conference, the potion practically repeated his previous opinion about generative artificial intelligence and the possibilities of investing in films created on the basis of Take-Two intellectual property.

He explained that new developments in the field of artificial intelligence "Really exciting", and he believes that they will increase efficiency and in some cases will allow you to do what it was impossible before. At the same time, he does not believe that generative AI will independently create cable games or eliminate the need for creative workers.

Zelnik believes that better tools for working with artificial intelligence will raise the bar and give Take-Two developers the opportunity "make more and better". Routine work will probably be reduced, and high -level – improved. However, he does not hope that the price of games will decrease. But he expects that everything will become better, and competition will worsen, especially for companies that cannot use the resources that Take-Two has a Take-Two.

As for the films, the potion confirmed that Take-Two does not want to use its own balance to finance linear entertainment projects. Risk and remuneration do not suit the company, and she much more likes to create games.

As for the films, the potion confirmed that Take-Two does not want to use its own balance to finance linear entertainment projects. Risk and remuneration do not suit the company, and she much more likes to create games. According to him, the profitability of such projects is small, and the risk of failure is not even taken into account, which can jeopardize the corresponding IP. In Take-Two, the output coefficient of console games is from 80 to 90%, while the release coefficient of games for a successful film studio is about 30%.

IP licensing to third -party film studios is quite possible, as the company has already done this with Borderlands and Bioshock. They have "Other projects at the stage of discussion", but so far they are not ready to announce them. In conclusion, Zelnik noted that they will "very, very selective and very, very careful".