Digital Foundry analyzed the console versions of Assassin’s Creed Mirage for PS5 and Xbox Series X/S and, in particular, the results obtained using graphic modes offered by the latter XFCNM. series Ubisoft.
As in Assassin’s Creed Valhalla, Mirage has two graphic settings: one increases the frame rate to 60 frames per second, and the other provides higher resolution and image quality due to 30 frames per second.
As for the quality mode, PS5 and Xbox Series X are mainly at the same level, having a dynamic resolution of 4K, which sometimes drops until 1944p. In Series S, the resolution is 1620p, which is reduced to the maximum 1512p, while the frame rate is absolutely stable.
PS5 and Series X are identical when it comes to texture, drawing range, quality of shadows and much more. Xbox Series S, minus less resolution, also holds very well: only the quality of geometry, shadows and trees is slightly worse, but during the game the differences are almost invisible.
Assassin’s Creed Mirage performance mode has a dynamic resolution of 1800p both on PS5 and Xbox Series X. However, in Series S we see a 1080p resolution, in which case is also a dynamic with negative peaks of a maximum of 864p. With the exception of lower resolution and some small victims in graphic details, this preset is visually very close to the quality mode.
The frequency of personnel is stable at 60 frames per second in 99% of cases, however, some cases of screen ruptures were noticed, slightly more pronounced on Xbox Series caused by a rapid increase in the load on the graphic processor. In any case, nothing that could jeopardize the overall impression.
In conclusion, Digital Foundry is satisfied with Ubisoft’s work on console versions that are well optimized and far from the conditions of Assassin’s Creed Valhalla at the time of launch. In general, it is recommended to use the “performance” mode on Xbox Series and PS5, while the increase in smoothness largely compensates for the lower resolution.